Thanks for sharing this. Really interesting. Somebody should introduce Greenfield to the games of Fumito Ueda, his Ico and Shadow of the Colossus both support her points on the importance of story and consequences. Both feature the trope of a princess, but there is a real relationship built between the player and the princess in each. The player is made to care about what happens to her, the actions have consequences. Both have character arcs unmatched elsewhere in gaming. They show that the kinds of formative experiences that fiction create are possible in computer games. I am not ashamed to say that I cried twice during the conclusion of Shadow of the Colossus. Ueda made me care about Wanda (the player avatar), the princess he is trying to save, and even his horse. It's just a shame that to most of the planet, gaming boils down to Call of Duty.
Thanks for sharing this. Really interesting. Somebody should introduce Greenfield to the games of Fumito Ueda, his Ico and Shadow of the Colossus both support her points on the importance of story and consequences. Both feature the trope of a princess, but there is a real relationship built between the player and the princess in each. The player is made to care about what happens to her, the actions have consequences. Both have character arcs unmatched elsewhere in gaming. They show that the kinds of formative experiences that fiction create are possible in computer games. I am not ashamed to say that I cried twice during the conclusion of Shadow of the Colossus. Ueda made me care about Wanda (the player avatar), the princess he is trying to save, and even his horse. It's just a shame that to most of the planet, gaming boils down to Call of Duty.
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